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Now head up the stairs and find another Safe Room. Leap onto the enemy to ambush them and press forward (you can unlock the locked door for easier backtracking). Once you are hanging around the ceiling, climb through the crawl space and into a chest room.
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But you are Phantom Thieves! Don’t get discouraged, climb the bookcase on the left side of the room instead. You will now be in a hallway with a locked door at the end of it. After the banquet area, move into the meat room.Ĭlear out the enemies here as usual, and move forward. Remember that if you are hurt, you can use medicine in the menu or Dia, your character's healing spells, out of combat (Ann usually has some SP to spare). You should now be in a large, connected banquet hall with plenty of enemies. Be careful not to overuse your SP on enemies you can easily take out with basic melee strikes. This may be the first difficulty spike but it will not be your last. Head down the hallway and into some tougher enemies. Once you feel comfortable, leave the Safe Room and press on into the next area. Image: Atlus via Polygon The banquet hall, the meat room and another safe room Open the chest with your lockpick and find a new Safe Room. Return to the second floor and venture into the next room. If you need to leave and come back, you will have an easy access point. Instead, shimmy your way around to the outside wall and find a new infiltration point. Image: Atlus via PolygonĪfter reaching the other side, do not jump down. Watch for enemies though, as one can spawn on the central chandelier. Use Third Eye to discover points where you can jump onto the rafters and across the chandeliers. This will look pretty familiar, just a little higher up than usual. Buh-nuh-nuh-nuh, you have found the dungeon map! Image: Atlus via Polygon Rafters, chandeliers and another safe roomįrom the map room, move into the next hallway and then exit out into the main hall on the second floor. Use Third Eye, follow the footsteps, and pull the highlighted levers in order. You will now be in a room with a cage and goat statues. Once you reach the end, take the door out. Sneak your way down the hallway, taking out the enemies.
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Here, Morgana should teach you have how to use cover, an incredibly useful tool for ambushing every enemy you come across. Move into the next hallway, through the door, and up the stairs. In this new area, clear out the enemies and then use Third Eye for the first time. Head out of the safe room and to the left, to the yet unopened door.
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It is here that we start our journey in grand larceny. The safe room, learning cover and the mapįrom the Castle gate, fast travel to the Safe Room called West Building 1F. The crescent room, the bridge and the eyes.The banquet hall, the meat room and another safe room.
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